Meenlocks are the unseeliest of the unseelie fey: deformed, sadistic, dark-dwelling predators. They look like a cross between a lobster, a stag beetle and Jeff Goldblum in The Fly (toward the end of the movie, not the beginning). They’re halfling-size and not very strong, relying on Dexterity-based shock attacks, psychic terror and a paralyzing touch to take down victims quickly. They may also hunt in groups.
Because of their Light Sensitivity feature, which gives them disadvantage on attacks and Perception checks in bright light, meenlocks shun daylight. However, because the frightened condition requires their prey to see them in order to suffer disadvantage from their Fear Aura feature, total darkness isn’t ideal, either, unless their prey has darkvision. Thus, meenlocks are most active at twilight, though they’ll also be drawn to the dim light of torches and campfires at night.
Dim light also allows meenlocks to take full advantage of their Shadow Teleport feature, even in view of creatures with darkvision—both the space it’s teleporting from and its destination must be in dim light or darkness, regardless of whether these spaces are unobscured or only lightly obscured to an onlooker. Because this is a recharging feature, available on average one turn out of three, Shadow Teleport is more useful as an ambush tactic than as an escape tactic—it simply isn’t reliable enough for the latter. The fact that it’s a bonus action means that it can be combined with an attack, and a meenlock will usually use this bonus action first, then attack as a follow-up action. (more…)