The kirin (inexplicably hyphenated “ki-rin” in Dungeons and Dragons products going all the way back to the original D&D book Eldritch Wizardry, which preceded even Advanced Dungeons and Dragons—kirin, unhyphenated, is a Japanization of the Chinese 麒麟 qílín) is a mythical creature whose appearance portends the births and deaths of great rulers and sages. A deerlike beast with scaly skin, grand antlers and dragonish facial features, the kirin is often characterized in Western writing as the “Japanese unicorn” or “Chinese unicorn” because of its virtuousness and standoffishness and because it’s sometimes depicted as having a single horn rather than a pair of antlers. The link is reinforced in fifth-edition D&D, as both unicorns and kirin are categorized as celestials.
Kirin are reclusive, and being lawful good, they prefer to avoid violent encounters. Combat with a kirin is going to take place in only two instances: Either a player character has attacked the kirin, or the kirin is fending off an intrusion by an intrinsically evil creature, such as a fiend or undead.
A kirin’s extraordinary Strength is nearly matched by its Intelligence, Wisdom and Charisma, making it one of the few creatures that’s equally well-suited to melee combat and spellcasting. With proficiency in Perception, it’s hard to catch by surprise, and with proficiency in Insight, it knows which of its opponents are genuinely hostile and which are simply misguided. (more…)