What do you get when you cross a dragon, a kraken and a beholder? You get a morkoth, a weird, paranoid, tentacled beastie that drifts through the planes on its own private island, which might be aquatic but might also be airborne, and hoards living beings as well as treasure.
By default, a morkoth’s lair is immersed in water, although the morkoth can make that water clear and/or breathable at will—as well as the reverse. This water is just one of many advantages the morkoth has in its own lair, since it has a swimming speed of 50 feet, twice its land speed. It can breathe equally well in air and water, so the breathability (or lack thereof) of the water in its lair is an amenity it can offer to guests and a weapon it can use against intruders.
Morkoths, despite their many hit points and high armor class, aren’t all that physically formidable. Their Strength, Dexterity and Constitution are all modestly above average. Their standout ability is Intelligence, which is also their spellcasting ability, so while they do possess a respectable Multiattack that can also restrain one enemy, they’ll reserve it for enemies who get right up in their beaky faces. They’d much rather attack with spells. (more…)