Karrnathi undead soldiers constitute the bulk of the army of the kingdom of Karrnath. Seeking to stave off defeat in the face of failing fortunes, Karrnath allowed necromancer-priests to bolster its army by raising the dead. After the war, many of these undead soldiers were sealed away from the world—but not all of them.
As combatants, they’re not complicated. With very high Strength and Constitution, they’re brute melee fighters that seek to close the distance between themselves and their foes as quickly as possible. However, they also have respectable Dexterity, Intelligence, and Wisdom, indicating a fair measure of flexibility. Unlike your off-the-rack skeleton or zombie, Karrnathi undead soldiers are clever and perceptive. Their compulsion is to triumph, by whatever means are at hand, and they’re capable of exercising sound and nimble independent judgment to determine what the best means are. They aren’t flummoxed by a deep trench, for example—rather than stop in their tracks, like a skeleton, or march right into it, like a zombie, they’ll build a bridge.
Thanks to their darkvision, Karrnathi undead soldiers can and do march on their foes at night, Multiattacking with Longbow until they close with their opponents, then switching to Longsword. The fact that they can’t see farther than 60 feet in darkness doesn’t deter them if they know where their enemies are: Since they already have disadvantage on Longbow attacks from between 150 and 600 feet away, the fact that their targets are shrouded in darkness doesn’t make their chances any worse, and their Multiattack gives each of them three shots per turn. The only range in which the limit of their darkvision matters is between 60 and 150 feet, and they can cover this ground with one round of Dashing plus one round of normal movement. To avoid any letup in their barrage, they divide into two equal groups, one of which Dashes forward while the other keeps shooting, then shoots while the other Dashes to catch up. (more…)