Month: December 2020

  • Undying Tactics

    The undying of Eberron are a fascinating invention: undead creatures aligned with good. While other undead are either raised by necromancy, kept from eternal rest by trauma or malevolent entities attempting to cheat death, the undying exist beyond the mortal veil simply because they’re so beloved, the world can’t bear to part with them. Awwww!

    Undying soldiers are mostly elite guards. They have very high Strength along with high Constitution and, interestingly, Charisma—although the latter doesn’t seem to power any of their abilities, so we can slot them into the regular brute role. They have ordinary Intelligence and above-average Wisdom, so they’ll talk before fighting and make prudent targeting decisions. They’re vulnerable to necrotic damage, resistant to radiant damage and less susceptible to damage from off-the-rack weapons than from ones that are magical or merely silvered.

    Illumination is an interesting feature in light (har) of the fact that undying soldiers have 60 feet of darkvision. What does shedding bright light for 10 feet and dim light for 10 feet beyond that gain them? It depends who or what they’re fighting; the first thing that comes to my mind is that a Way of Shadow monk can’t use Shadow Step to get within reach of them. That’s a pretty niche benefit, though. A somewhat broader benefit is that each undying soldier exists in a darkness-proof bubble. The spell snuffs out any light-creating spell of 2nd level or lower, but Illumination isn’t a spell, so it persists; plus, its radius is greater. If an undying soldier is attacked at night from a distance of greater than 60 feet, however, Illumination just makes it a more conspicuous target, so I would assume that this feature is on by default only indoors. Outdoors, undying soldiers are better off turning it on only when they need it. (more…)

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Praise for The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters

“I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello

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