Month: November 2022

  • Draconic Elemental, Construct and Ooze Tactics

    Time to put the wraps on Fizban’s Treasury of Dragons with a roundup of the last several creatures remaining: animated breath, metallic sentinels, dragonbone golems and dragonblood ooze. (That’s right—a draconic ooze!)

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  • Eyedrake and Elder Brain Dragon Tactics

    Now we get into the real weirdies—the dragon-adjacent aberrations, elementals, constructs and oozes. And since beholders and mind flayers contend with dragons for the title of Most Iconic Monsters of Dungeons & Dragons, it’s not surprising that Fizban’s Treasury of Dragons contains two creatures that represent the overlap between these creatures’ spheres of influence and that of dragons.

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  • Hollow Dragon Tactics

    Remember when I said, “There are a lot of cool things in Fizban’s Treasury of Dragons. I don’t count gem dragons among them”?

    Hollow dragons are cool.

    Take a metallic dragon with a responsibility so important that it can’t chance failing to uphold it by dying. Replace its life force with an imperishable aurora of otherworldly radiance—but keep it contained in the former dragon’s metallic hide. Send it back to work.

    This new entity is tireless and unwavering, incapable of shirking its duty even if it wanted to. Destroy it, and its parts self-reassemble like the limbs of a troll (at least, the cooler sort of troll). Plus, the visuals, man, the visuals.

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Praise for The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters

“I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello

“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. This book will enrich your game immeasurably!” —Matthew Lillard

“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R.A. Salvatore

Find my short works on the Dungeon Masters’ Guild, or just toss a coin to your witcher: