Time to put the wraps on Fizban’s Treasury of Dragons with a roundup of the last several creatures remaining: animated breath, metallic sentinels, dragonbone golems and dragonblood ooze. (That’s right—a draconic ooze!)
(more…)Time to put the wraps on Fizban’s Treasury of Dragons with a roundup of the last several creatures remaining: animated breath, metallic sentinels, dragonbone golems and dragonblood ooze. (That’s right—a draconic ooze!)
(more…)|
Lots of monster types in this batch, but not that many monsters. The overwhelming majority of the mechanical changes in Monsters of the Multiverse went into humanoids and fiends; whether because they were designed and balanced better to begin with or because they just aren’t encountered as often, other monster types got away pretty clean.
It’s funny, but everyone I know who’s created a warforged player character, including myself, has chosen to make them a cleric, druid or monk. In the lore of their creation, the warforged were purpose-built to be soldiers. Yet it seems to be a universal impulse—at least, among the kind of people I interact with—to have them turn away from that path and toward one of introspection.
If you’re looking for any of that in the stat blocks of the warforged titan and the warforged colossus, you may as well stop looking, because you’re not going to find it. The titan is a barely sentient brute; the colossus, a barely sentient mega-brute. (more…)
Living spells are constructs with no creator except calamity. Produced by a massive magical mishap, they’re hazards, not creatures with intention. They home in on living targets for no obvious reason except that they’re damage-dealing spells that need to deal damage to something.
Owing to this fact of their creation, there isn’t much to say about their tactics. They head toward the nearest living thing, then detonate. Until their Spell Mimicry recharges, they use their Magical Strike attacks against the same target. With their basement-level Intelligence and Wisdom, there’s no discrimination among targets and no self-preservation impulse—the latter reinforced by their being constructs. They cycle mechanistically between these actions until they’re dispersed (to say “killed” doesn’t make much sense in this instance).
However, there are a few interesting things worth noting in their entry in Eberron: Rising From the Last War. (more…)
In the Monster Manual, a homunculus is a construct created as an intelligent companion, sharing a telepathic bond with its creator. In Eberron, homunculi possess additional abilities that aid their master in specific ways. Eberron: Rising From the Last War includes stat blocks for two: expeditious messengers and iron defenders. Both are exactly what their names suggest, and both are fairly low-challenge and narrow in their applications. (more…)
Order Keith Ammann’s books from your favorite independent bookseller, or click one of these links:
Spy & Owl Bookshop | Tertulia | Amazon | Barnes & Noble | Indigo | Kobo | Google Play | Apple Books | Libro.fm | Audible
Praise for The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
“I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello
“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. This book will enrich your game immeasurably!” —Matthew Lillard
“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R.A. Salvatore
Find my short works on the Dungeon Masters’ Guild, or just toss a coin to your witcher:
aberrations beasts celestials constructs CR 1 CR 1/2 CR 1/4 CR 1/8 CR 2 CR 3 CR 4 CR 5 CR 6 CR 7 CR 8 CR 9 CR 10 CR 11 CR 12 CR 13 CR 14 CR 15 CR 16 CR 17 CR 18 CR 19 CR 20 CR 21 CR 22 CR 23 dragons drow elementals fey fiends giants humanoids meta monstrosities multiverse NPCs plants shapechangers undead yugoloths