In Eberron, the warforged are a race of sentient constructs, originally built for war but now capable of deciding and pursuing their own purposes in life. Many, however, continue to serve in the role for which they were first devised.
Warforged soldiers have very high Strength and Constitution, high Wisdom and above-average Dexterity, an ability contour that combines brute melee ability with excellent strategic judgment. Proficiency in Perception makes them good at spotting enemies who are trying to be sneaky, but they’re not ambush attackers—they have no particular aptitude for stealth themselves. They are, however, capable trackers, thanks to proficiency in Survival.
Their Multiattack comprises only melee attacks—specifically, Armblade—so warforged soldiers want to close with their opponents quickly in order to make use of this weapon. Until they get within melee reach, they use their javelins as throwing weapons. However, beyond 30 feet, they have disadvantage on these attacks, and there isn’t much they can do to change that. Consequently, if their movement isn’t enough to get them within 30 feet of their foes, they either Dash—if they’re in close formation with other warforged soldiers, allowing each one to use the Protection reaction on another’s behalf—or Dodge as they advance. Between 10 and 30 feet away, they hurl a javelin. Continue reading Warforged Soldier Tactics