There are a lot of cool things in Fizban’s Treasury of Dragons. I don’t count gem dragons among them.
Gem dragons aren’t anything new. They were first mentioned in a 1980 issue of Dragon magazine, and they appeared in the pages of the second edition Monstrous Manual and the third edition Monster Manual II. Be that as it may, I can’t get over the hokeyness of the concept. I just can’t.
I mean, it’s already silly and simplistic to have five matte-colored evil dragons pairing off against five metallic-colored good dragons, each one with a monochromatic personality, but at least there’s a symmetry to that silly simplicity. Gem dragons are like, “What if neutral dragons and also there are five of them too and they look like something else valuable?” Oh, and they’re all psionic!
It’s running the conceit into the ground. It’s too much marzipan. What comes next? Air, earth, fire, water and void dragons? Hemp, linen, cotton, wool and silk? Bitter, sour, sweet, salty and umami?
Frankly, rather than incorporate gem dragons into a campaign of my own, I’d just as soon ditch the colors, metals and sparkly rocks altogether and make every dragon unique, so that you don’t know anything about a dragon just by looking at it. We’re supposed to be moving away from bioessentialism anyway, right? Aren’t lots of players condemning alignment as outdated? All right, then, let’s put our treasure hoards where our mouths are. No colors, metals, gems or anything else. Just dragons. Pick the personalities you want them to have, give them powers to match, and make them whos, not whats.
That’s not what you came here for, though. So here we go: gem dragons. Five kinds. Well, actually, sort of, six. But moonstone dragons don’t follow the same rules, so I’ll discuss the others first, then come back to them. (more…)