The Tarkanan assassin is a hired killer, but that (plus their Dexterity and their Armor Class) is where their resemblance to the standard assassin in the Monster Manual ends. Most conspicuously, they don’t have the Assassinate trait—or even Sneak Attack! Clearly, this non-player character requires a fresh approach.
As one might expect, the Tarkanan assassin is a shock attacker, with a decent enough Constitution to put up with a bit of a scuffle but primarily interested in getting in and out of combat quickly. Proficient in Athletics instead of Acrobatics, they’re more likely to tackle their target than shoot them while hanging upside-down outside a window. They’re also proficient in Sleight of Hand, perhaps for slipping poison into someone’s drink—it’s not enough by itself to conceal spellcasting. Deception proficiency suggests an aptitude for disguise, and Perception plus Stealth is the hallmark of the ambush attacker.
Tarkanan assassins have darkvision, which is interesting, because House Tarkanan, according to the lore in Eberron: Rising From the Last War (chapter 4, “Crime in Sharn: House Tarkanan”), comprises members of many races, not just those with darkvision. Does this mean that House Tarkanan doesn’t employ humans, halflings or changelings as assassins (and why wouldn’t you hire changelings to perform all your asassinations?), do they somehow acquire darkvision as part of their initiation into the order of assassins, or is it an unmentioned side effect of their aberrant dragonmarks? The book doesn’t say. Choose your own favorite explanation. Continue reading Tarkanan Assassin Tactics