Monsters of the Multiverse: Celestials, Fey, Elementals, Constructs, Oozes and Beasts

Lots of monster types in this batch, but not that many monsters. The overwhelming majority of the mechanical changes in Monsters of the Multiverse went into humanoids and fiends; whether because they were designed and balanced better to begin with or because they just aren’t encountered as often, other monster types got away pretty clean.

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Warforged Titan and Colossus Tactics

It’s funny, but everyone I know who’s created a warforged player character, including myself, has chosen to make them a cleric, druid or monk. In the lore of their creation, the warforged were purpose-built to be soldiers. Yet it seems to be a universal impulse—at least, among the kind of people I interact with—to have them turn away from that path and toward one of introspection.

If you’re looking for any of that in the stat blocks of the warforged titan and the warforged colossus, you may as well stop looking, because you’re not going to find it. The titan is a barely sentient brute; the colossus, a barely sentient mega-brute. Continue reading “Warforged Titan and Colossus Tactics”

Marut Tactics

Maruts are interplanar marshals that monitor and enforce compliance with mystically signed contracts. And by “enforce compliance,” I mean, of course, delivering beatdowns to whoever breaches them. Unlike most constructs, maruts are highly intelligent and able to exercise considerable individual discretion in carrying out their tasks; the tasks themselves, however, are rigidly determined. Maruts don’t care whether you’ve honored or violated the spirit of a contract, only the letter of it.

As lawful neutral creatures, maruts are indifferent toward other beings by default. If you’re helping them in their duties, they’ll be friendly, in a robotic sort of way. If you’re hindering them, they’ll clear the blockage. Once you no longer pose any hindrance, however, they’ll be on their way. If you’re not the party they’re out to punish, they’ll only attack to subdue.

Maruts are spectacularly tough, with more than 400 hp, an armor class of 22, and extraordinary Strength and Constitution. Their Intelligence and Charisma are also exceptional, and their Wisdom is high; they have expertise in Insight, Intimidation and Perception. They’re brutes, but they’re brilliant brutes: they can see through most lies and know other creatures’ abilities and weaknesses as if reading them off their character sheets or stat blocks. Unfortunately for them, while they’re capable of great tactical flexibility, they don’t really have the features they need to make full use of it. Continue reading “Marut Tactics”