Dragon Tactics, Part 4: Greatwyrms

A dragon is considered ancient when it celebrates its 801st birthday … but then what? How long do dragons live, anyway? What if there were a dragon alive today that had been born during the early dynastic period of ancient Egypt, 5,000 years ago—or that was already ancient when that period began? What if there were a dragon that could tell you stories of its conversations with Huangdi and its narrow escape from Gilgamesh like they happened just yesterday?

And what if it just … kept … getting … bigger?

Well, then you’ve got something of another class altogether, something verging on demigodhood. Something that, as far as anyone alive knows, has always existed, like an ocean or the moon. Something beyond the capacity of history, legend and even myth to describe: a greatwyrm.

I feel like that word should be capitalized.

Three types of greatwyrms are statted out in Fizban’s Treasury of Dragons: chromatic greatwyrms, metallic greatwyrms and gem greatwyrms. Aside from some variation in the damage types they deal and are immune to, they’re not distinguished by color within each type; all greatwyrms of a type possess the same powers, ability scores and basic traits. Their stat blocks are built on the adult/ancient dragon chassis, with one or two alterations and several embellishments. Continue reading “Dragon Tactics, Part 4: Greatwyrms”