A jinni (the fifth-edition Monster Manual uses the variant spelling “djinni”) is the product of a humanoid soul bound to the elemental essence of air. By default, jinn are chaotic good, but they’re also haughty and vengeful, and a party of players may find themselves fighting one if it’s trying to get payback against someone who once betrayed it. Jinn don’t reproduce naturally, so they don’t have the same kind of evolved behaviors as creatures that reproduce over generations have, but they are keen to preserve their own existence—not to mention slick hagglers—and will readily parley with anyone they recognize as a major threat.
Jinn have high Dexterity and extraordinarily high Strength and Constitution, an ability contour that suggests a brute fighter but really allows them to fight however they want. They also have high Intelligence and Wisdom and extraordinarily high Charisma, giving them a strong self-preservation impulse, shrewd target selection, the ability to strategize and, most of all, the ability and willingness to seek negotiated solutions to conflict. Their saving throws and damage immunities don’t have much bearing on their fighting style, except insofar as they aren’t afraid of most spellcasters. You’ve got to be at the top of your game to beat a jinni that way. Continue reading Jinni Tactics