The corpse flower is a horrible ambulatory plant that scavenges the remains of the dead and occasionally belches one of them back out as a zombie. As such, particularly given its slow speed, it’s not a predator that might pursue a party of player characters, but rather a noxious nuisance that the PCs might be called to eliminate.
It has a weird ability contour: peaks in Constitution and Wisdom, with high Strength and Dexterity as well. It has no Wisdom-based offensive action, and while its Strength and Dex are equal, its Tentacle attack is clearly Strength-based. What we have here, I think, is a creature that’s mostly brute but that also has a touch of the skirmisher to it. It’s not fast, but it can climb, so that’s going to add a wrinkle to its behavior.
The corpse flower’s Intelligence is just barely within the range of sentience. Though able to grasp what’s going on around it, it’s still extremely instinct-driven and inflexible, locked into one mode of behavior. What about that high Wisdom, though? Normally it would suggest a creature that’s good at sizing up threats and reluctant to pick fights it can’t easily win. However, the corpse flower is utterly reliant on its blindsight to sense danger. It’s not able to pick up on clues such as a character’s confidence or the quality of their equipment to read them as presenting an above-average threat. Any reaction to the danger an opponent poses is going to have to occur after a demonstration of that danger. (more…)