The only aberrations in Mythic Odysseys of Theros, woe striders are onetime mortals who severed themselves from destiny—and are now cursed by the god Klothys to wander the Underworld in search of discarded scraps of destiny to replace it. They slaughter whatever living beings they encounter, searching for directives in those beings’ entrails.
Sadly, their stat block doesn’t measure up to their intriguing backstory. In essence, they’re nothing more than magic-suppressing brutes. Their primary offensive ability is Strength; their primary defensive ability, Constitution. They have proficiency in Intimidation and can use telepathy to engage in it, but it’s not clear what they want that they could bully anyone else into giving them. (Intimidation has never had any mechanical effect when applied to player characters.)
Their Antimagic Cone trait projects the effects of the antimagic field spell over a 60-foot cone, enough to cover up to six opponents when properly positioned and aimed. A woe strider can turn this feature on or off at the start of its turn, but there’s no good reason for it ever to turn it off: Unlike, say, the beholder, it has no magical ability of its own that Antimagic Cone might interfere with. Its Multiattack always comprises two Claw attacks and one Bite attack, and while two hits with Claw impose the grappled condition on a target, that condition isn’t enough to grant advantage on any follow-up attack; it merely makes it difficult for the target to get away.
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