Tag: constructs

  • Kolyarut Tactics

    I think it’s intriguing that Sigil, purportedly a neutral hub linking all the aligned Outer Planes, nevertheless has such a fixation on maintaining law and order. I mean, sure, that’s clearly something I would hope for from a crossroads used by powerful entities with views that might be wildly at odds with one another. But when law itself is one of those tenets that are up for dispute … I mean, is there any entity responsible for ensuring that all who pass through Sigil are treated kindly, and that all their needs are met? Or that they all get to engage in violative acts against someone else for their own benefit? Or that they can enjoy freedom from any sort of restriction or imposition whatsoever? I’m not the only one who sees the bias here, right?

    Anyway, the Kolyarut is part judge, part detective, part enforcer (as opposed to its cousins, the maruts, which are all enforcer). According to the flavor text in Morte’s Planar Parade, which seems a little confused as to whether there’s just one Kolyarut or many—in the stat block, it’s not even capitalized!—Kolyaruts don’t use their ferocious weaponry to punish, but rather to defend themselves and clear away obstacles to their investigations. Like maruts, they take a very “Don’t start none, won’t be none” attitude.

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  • Modron Hierarch Tactics

    Modrons have always been silly—a whole genus of Sphereland-esque anthropomorphized shapes with sensuous lips—but at least they made some internal sense, in that lower-ranking ones were simpler and had lower challenge ratings. Morte’s Planar Parade throws even that shred of logic out the window. The higher-designation its modrons, the lower their challenge ratings. Its highest-designation modron, the decaton, isn’t even a construct! For some reason, it’s classified as a celestial.

    Moreover, according to the flavor text in Morte’s, decatons are “the least of the hierarchs” (emphasis mine). Does that mean they’re the least numerous, the least powerful or, in fact, the lowest-ranking? This ambiguity, along with the implied deviation from the modrons’ systematic naming-and-numbering scheme, hardly befits what are supposed to be the most rigidly lawful beings in the entire multiverse.

    Since my practice within each post is to present monsters in ascending order of challenge rating, this one is going to read pretty weirdly, because it begins with decatons.

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  • Draconic Elemental, Construct and Ooze Tactics

    Time to put the wraps on Fizban’s Treasury of Dragons with a roundup of the last several creatures remaining: animated breath, metallic sentinels, dragonbone golems and dragonblood ooze. (That’s right—a draconic ooze!)

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  • Monsters of the Multiverse: Celestials, Fey, Elementals, Constructs, Oozes and Beasts

    Lots of monster types in this batch, but not that many monsters. The overwhelming majority of the mechanical changes in Monsters of the Multiverse went into humanoids and fiends; whether because they were designed and balanced better to begin with or because they just aren’t encountered as often, other monster types got away pretty clean.

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  • Warforged Titan and Colossus Tactics

    It’s funny, but everyone I know who’s created a warforged player character, including myself, has chosen to make them a cleric, druid or monk. In the lore of their creation, the warforged were purpose-built to be soldiers. Yet it seems to be a universal impulse—at least, among the kind of people I interact with—to have them turn away from that path and toward one of introspection.

    If you’re looking for any of that in the stat blocks of the warforged titan and the warforged colossus, you may as well stop looking, because you’re not going to find it. The titan is a barely sentient brute; the colossus, a barely sentient mega-brute. (more…)

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